In this final part of this series, we shall see a couple of very important topics. They are
1. VR Applications
2. VR Development Process
3. VR the future.
1. VR Applications:
By far the most success VR has to see today is in Entertainment sector. Virtual Reality is changing the way we consume entertainment content. Technology growth has made VR deliver value in the business. Graphic Resolutions, Motion Tracking, Refresh Rates, Latency has dramatically improved has allowed VR to grow as what we see today. The cost of equipment required for virtual reality is becoming more affordable, which makes the technology more accessible to everyone.
In this scenario data becomes spatial allowing businesses to more effectively understand information. In business, VR is becoming the technology that provides legitimate value. VR helps businesses in the following ways.
1. Faster prototyping and design
Reduces product design risk
2. Reduce time to market
More efficient, better design
3. Increases business agility and flexibility
Ability to rapidly respond to changing market conditions
4. Testing products in a virtual environment
5. New Business models
Marking tool where customers can test-drive their products
6. Virtual talent development and training
VR as a simulation tool
Real-world aspect of the job may be hazardous, costly, or overly difficult to expose to a new individual
VR plays a major role in Journalism and Filmmaking. Bring real experience added to a virtual experience will provide a new way of consuming content. This is not just projecting content on a flat screen but immersing users to get that experience. The same goes for movies also instead of watching a movie you are immersed into that experience, you surrounded by the story.
VR Development Process:
Let’s see key points in the development process of VR applications that we need to keep in mind.
1. Know the user
What problem is the VR Application going to solve
2. Detailed Project Documentation
A clear and concise documentation should explain what to build to the developers.
3. Development Journey
Clearly mapped out direction of the development process
4. VR Equipment
What VR devices are you developing for
How many high-end machines required for this project?
What platform is the VR application being built for?
What data or content is required for your VR application?
Is it accurate to specifications required by that asset?
7. Development Time
When is the end date to release the VR application?
How much time is required to build?
How many developers are required during this time?
VR provides a natural and intuitive environment for testing products, designs, and application development
You can take advantage of VR to test the application every step of the way.
9. Post-development and maintenance
Care must be given to ensure user satisfaction
10. Content Creation
The key point you need to understand in VR is “what you see is what you get”. Here are few considerations for VR content creation.
1. Real-world scale.
If the scale or proportion is off, it can make the content unreal before users.
Lighting has the major effect on the comfort level of a user.
3. GPU Performance
Items that are high GPU requirement will affect the user comfort on viewing the content.
following these rules will provide you the user with great content and viewing experience.
VR challenges for business:
1. Financial and Operational
Cost of equipment
Methods to measure impact on business
Cost of maintaining ownership of equipment
Return on investment
Access to knowledge and experience.
Effective and accurate content
3. Lack of standards
Acceptable formats for sharing data
Unified development pipelines
Security and sustainability
4. Hardware variations
Differences between VR devices and functionality
Different operating systems
Different interaction methods
VR the Future:
Virtual Reality and Augmented Reality sales are being predicted to hit 150 billion in the year 2020. VR is a disruptive technology changing positively healthcare and other industries, the way they do business. This apart from industries we saw above. VR is growing fast. VR is changing ways businesses design, develop, market and deliver services to their customers.
Today the major challenge in VR development is the number of platforms and device available for us to develop content. The major challenges are
1. VR is still in the early stages of development
2. VR applications, games, and engines must all adhere to vendor-specific formats.
3. Each device can only run vendor specific applications
Developing standards that should be adhered by all content creators and write once and run on all hardware should be achieved. For this the first point arriving at a standard is a must.
Khronos a nonprofit organization has started a standardization project for VR and AR application development. You can learn more about this here. https://www.khronos.org/openxr
VR as a technology is still in its early days but growing very fast. In my opinion, this is the right time to get into VR field, if you want to create a career in this field.
Hope this series provided you with fundamental knowledge about Virtual Reality.
Will meet you with another technical series soon.